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#VRML V2.0 utf8
 
DEF star Transform {
    children Shape {
        geometry PointSet { coord DEF cd Coordinate{ point [ ] } }
        appearance Appearance { material DEF cc  Material { emissiveColor 1 1 1 } }
}}
DEF time TimeSensor{ cycleInterval 10 loop TRUE}
DEF sc Script {
    field SFNode cc USE cc 
    field SFNode cd USE cd
    field SFVec3f position 0 0 0
    eventOut MFVec3f pos
    eventIn SFTime time
    field SFBool light TRUE
          
  
    url "javascript:
        function initialize() { var j = 10 ; var k =0 ;
        for( i = 0 ; i < 4000 ; i ++){
        position.x = Math.random()*1000 ;
            position.y = Math.random()*280  ;
        position.z = Math.random()*600 ;
        l = i%j ; 
    if( l== 0){ pos[i].x = position.x ; pos[i].y = position.y ; pos[i].z=position.z ; }
    if( l == 1){ pos[i].x = -position.x ; pos[i].y = position.y ; pos[i].z=position.z ; }   
        if( l == 2){ pos[i].x =  position.x ; pos[i].y = -position.y ; pos[i].z=position.z ; }     
        if( l == 3){ pos[i].x =  position.x ; pos[i].y = position.y ; pos[i].z=-position.z ; }
    if( l == 4){ pos[i].x = -position.x ; pos[i].y = -position.y ; pos[i].z=position.z ; }
    if( l == 5){ pos[i].x = position.x ; pos[i].y = -position.y ; pos[i].z=-position.z ; }
    if( l == 6){ pos[i].x =-position.x ; pos[i].y = position.y ; pos[i].z=-position.z ; }
    if( l == 7){ pos[i].x = -position.x ; pos[i].y = -position.y ; pos[i].z=-position.z ; }
    if( l == 9){
          if( k == 0 ){ pos[i].x = position.x ; pos[i].y = position.y ; pos[i].z=position.z ; k++;}
      if( k == 1 ){ pos[i].x = -position.x ; pos[i].y = position.y ; pos[i].z=position.z ; k++;}
      if( k == 2 ){ pos[i].x = position.x ; pos[i].y = -position.y ; pos[i].z=position.z ; k++;}
      if( k == 3 ){ pos[i].x = position.x ; pos[i].y = position.y ; pos[i].z=-position.z ; k++;}
       if( k == 4 ){ pos[i].x = -position.x ; pos[i].y = -position.y ; pos[i].z=position.z ; k++;}
     if( k == 5 ){ pos[i].x = position.x ; pos[i].y = -position.y ; pos[i].z=-position.z ; k++;}
     if( k == 6 ){ pos[i].x =- position.x ; pos[i].y = position.y ; pos[i].z=-position.z ; k++;}
     if( k == 7 ){ pos[i].x = -position.x ; pos[i].y = -position.y ; pos[i].z=-position.z ; k=0;}                       
    }
    if( l == 10){
          if( k == 0 ){ pos[i].x = position.x ; pos[i].y = position.y ; pos[i].z=position.z ; k++;}
      if( k == 1 ){ pos[i].x = -position.x ; pos[i].y = position.y ; pos[i].z=position.z ; k++;}
      if( k == 2 ){ pos[i].x = position.x ; pos[i].y = -position.y ; pos[i].z=position.z ; k++;}
      if( k == 3 ){ pos[i].x = position.x ; pos[i].y = position.y ; pos[i].z=-position.z ; k++;}
       if( k == 4 ){ pos[i].x = -position.x ; pos[i].y = -position.y ; pos[i].z=position.z ; k++;}
     if( k == 5 ){ pos[i].x = position.x ; pos[i].y = -position.y ; pos[i].z=-position.z ; k++;}
     if( k == 6 ){ pos[i].x =- position.x ; pos[i].y = position.y ; pos[i].z=-position.z ; k++;}
     if( k == 7 ){ pos[i].x = -position.x ; pos[i].y = -position.y ; pos[i].z=-position.z ; k=0;}                       
    }
        }
        cd.point = pos ;   
    }
      function time(){
       if ( light == TRUE ){  cc.emissiveColor = new SFColor( .65, .65, .65) ; light = FALSE ;}
      else { cc.emissiveColor = new SFColor( .43, .43, .43);  light= TRUE ;   }
      }
    "  
}
ROUTE time.cycleTime TO sc.time
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