Study/VRML 3D 프로그래밍 프로젝트 - 해왕성 구현 코딩하는 야구쟁이 2011. 11. 15. 20:19 #VRML V2.0 utf8 DEF neptune Transform { children Shape { geometry Sphere {radius 11.646} appearance Appearance { texture ImageTexture { url "neptune.jpg"} } }} DEF time_e TimeSensor { cycleInterval 500 loop TRUE } DEF time TimeSensor { cycleInterval 100 loop TRUE } DEF time2 TimeSensor { cycleInterval 150 loop TRUE } DEF ori OrientationInterpolator { key [0 .5 1] keyValue [ 0 1 0 0 0 1 0 3.14 0 1 0 6.28] } ROUTE time_e.fraction_changed TO ori.set_fraction ROUTE ori.value_changed TO neptune.rotation neptune.wrl